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 Battling System&Catching System

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Jasen117
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Jasen117


Posts : 16
Join date : 2011-10-04
Age : 28
Location : In several games.

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PostSubject: Battling System&Catching System   Battling System&Catching System I_icon_minitimeTue Jan 08, 2013 3:16 am

1.This is probably one of the most notable changes I will as I said in previous post change the battling system to fronts and back, I also am correcting the problem we have with mobs and lag by making the catching system and battling system almost all in the same but the catching system will have wild encounters and random Pokemon systems. Similar to the Standard Pokemon Games.
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Jasen117
Owner
Owner
Jasen117


Posts : 16
Join date : 2011-10-04
Age : 28
Location : In several games.

Battling System&Catching System Empty
PostSubject: Better Idea   Battling System&Catching System I_icon_minitimeWed Jan 16, 2013 7:56 am

As far as the battling system and catching system I've thought of a more plausible idea at least for now.
It be completely html run so that players can fight Pokemon all at the same time without seeing other player's battles, Pokemon, or anything like that. And we'd be able to make 1 system for this instead of 200+ battle areas. Though later on the area may in fact affect Pokemon advantages and disadvantages but not as of this coming update. So we will not have front and backs we will have your avatar, your name. at the bottom of the window to the right, and we will have your Pokemon in the center in a box with his hp,exp, and level bars to the left or overlayed on him. (prolly to the left) And you opponent will have same as you but backwards his avatar top left his Pokemon middle and his bars top right. And the buttons will be commands and move oriented.(what can you Pokemon do?) And there will always be a give up option that either will grant the winner the money they put up for this match or nothing.(Probably will be more complicated once I got more time to modify it in.)
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